[About me]
[Projects]
[Contact]
[Digital Gardern]
Personal Renders :
3D TV Mage Model Based On
mimesrimes
's character and
itsmissing
's design
small looping animation to test a dithering effect
small animation to test simplified/optimized fluid simulation
just a flower
3D Model of
Guardian Of Time
Based On
rubiycon
's character
rendrer of 3D scene with mundane props and items
3D Lighter render
hard surface 3D character model of a drone bot
3D scene utulizing curves paint brush for natural looking vines
Fully Rigged :
fully rigged robot Character Arm animation
fully rigged
Wall-E
3D model,
click for full animation
Honestly I don't trust your attention spam to click the last link, so here's a bit of the animation
small animation showcasing a over-engineered door rigs withs multiple interconnected constrains
Props & Objects :
rigged space sword with vfx. made for swordtember, a chgallange to create a sword for each day of september
hand textured casette player
a radio!
but very ancient...
minimal geometry, baked texture, aka game ready.
another sword for swordtember.
yet
ANOTHER
sword for swordtember, focused on elegent and simple design
a hand textured steampunk sword. can you guess which month this was made in?
Textures :
tiling texture made in blender using clever geometry modifier and positioning to create many variations while getting normal maps corresponding to the original light accurate scene
more variations of the same texture creation technique
more variations of the same texture creation technique
Environments :
recreation of
Night Hawks
by
Edward Hoppers
forge for
hopefully
upcoming forge sword pack
3D scene of a room with mundane objects and everyday props
scientifically accurate water filtrage system for presentation
Environmental story telling project
Packages & Assets :
coming soon!
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